Tierrennor – Campaign World

The name Tierrennor© is retained by Steven Wales. All other content in the Tierrennor section is licensed under the CC 4.0 BY License.

  • Tierrennor #6: Regional Maps
    It is often easier to use regional maps vs a global map. Gimp is an excellent tool for this kind of easy layout.
  • Tierrennor #5: Climate & Ocean Currents
    Climate: Climate bands in vertical hexes: Climate Hex range Hex depth Description Arctic/Antarctic 1 – 6 6 May be covered in ice. Has long, cold winters and short, cool summers. Low population density. Nomad and Primitive Sub Arctic/Sub Antarctic 7 – 14 8 Very cold winters and cool summers. Low population density. Barbarian, Nomad, and …

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  • Tierrennor #4: Math & Terrain Basics
    Math is not my strong point. I’m sure there is a brilliant and elegant method to do all of this. I chose the route of knowing one thing allows you to determine another. Start with the circumference of the world. Earth is approximately 25,000 miles around. My goal is an earth like plant so we’ll …

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  • Tierrennor #3: Free World Maps
    There are a bunch of free world map maker, random generators, and drawing programs. I have tried a fair number of them and generally I use the Donjon site for it’s ease of use and utility. This site is awesome. Check out the numerous resources they provide to help make your life easier. As the …

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  • Tierrennor #2: Basic Tools
    Here are the basic tools of the trade that I am using on this project: Word processing and office productivity software: LibreOffice Graphics Software: Gimp for basic image editing and PNG work. Inkscape for SVG work and layers. Screen shots are from the XFCE4 screenshooter. Yes I love XFCE. It makes my little nerd heart …

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  • Tierrennor #1: Why
    I am not a games designer, artist, geographer, or cartographer. I enjoy open source material. when I wanted to start a game I looked around for an open gaming campaign. What I found were lots of closed source, proprietary game worlds. And I get it. For myself and many others the hardest part of world …

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